Archive for the ‘Geekery & Nerdaphernalia’ Category

Stupid Web Tricks

Friday, March 28th, 2008

Go the Google, type “find Chuck Norris” (without the quotes) into the search bar, and click “I’m Feeling Lucky”.

That is all.

Everybody Kills Hitler

Tuesday, March 25th, 2008

International Association of Time Travelers: Members' Forum
Subforum: Europe – Twentieth Century – Second World War

Page 263

11/15/2104
At 14:52:28, FreedomFighter69 wrote:
Reporting my first temporal excursion since joining IATT: have just returned from 1936 Berlin, having taken the place of one of Leni Riefenstahl's cameramen and assassinated Adolf Hitler during the opening of the Olympic Games. Let a free world rejoice!

At 14:57:44, SilverFox316 wrote:
Back from 1936 Berlin; incapacitated FreedomFighter69 before he could pull his little stunt. Freedomfighter69, as you are a new member, please read IATT Bulletin 1147 regarding the killing of Hitler before your next excursion. Failure to do so may result in your expulsion per Bylaw 223.

At 18:06:59, BigChill wrote:
Take it easy on the kid, SilverFox316; everybody kills Hitler on their first trip. I did.

Go read Wikihistory

[Hat Tip: TJICistan]

¿Que What?

Friday, March 14th, 2008

The wife is planning to make quesadillas one of these days, and it inspired me to write up a quick etymology of this fascinating word.

Quesadilla (pron. kay-suh-dee-uh) of course comes from the Spanish language. As we all know, “Que” is the Spanish word for “What” when posing a question. “Sadilla”, in turn, is a spelling corruption of the French “cedilla“, which is pronounced the same way. A cedilla is a French bit of punctuation — that little squiggle you sometimes see under the letter “ç”. (Ooooh, alliteration!)

So “Que Sadilla” literally translates as “What French?”, or more meaningfully, “I don’t speak French” — which makes sense, as the speaker clearly speaks Spanish. As for how this strange term came to represent a delicious cheese-stuffed food, well, everyone knows that the French are notorious cheese-eaters, so there you go.

Here endeth the lesson.

Update:

Northern Gentleman

Wednesday, March 5th, 2008

There is a large gaming convention that used to run every year in Milwaukee Wisconsin (now moved to Indianapolis, Indiana), by the name of Gen Con. It started out about 40 years ago in a basement in Lake Geneva, Wisconsin, when a bunch of friends got together to play table-top war games.

It has grown a bit since then. Today, something like 30,000 people attend every year — coming together to play role playing games (”RPGs”) such as Dungeons and dragons and it’s many, many descendants. in recent years it has expanded to also include a significant science fiction element — with guest celebrities from movies and television, signings, author presentations, memorabilia, and the like. Between playing everything from chess to D&D to “live action” games and miniatures battles, to game companies showing (and selling!) there latest wares, the convention has plenty for all those thousands to do for four days. A significant reason it left its home in Milwaukee is that that town didn’t have enough hotels to house the attendees! Indianapolis, home to the infamous “500″ race, has more room.

I went every single year for about 12 years — I had a place to stay about a hour out of town, and did the commute, rather than spend an extra couple hundo for a hotel (I started going when I was 16).

So, one year I’m roaming through the Great Hall at Milwaukee’s Wisconsin Center, and I come across a large book hawking a new card game. Card games were hot that year, as Magic: The Gathering had appeared on the scene a year or two previously, and given its creators a virtual license to print money. (That company, Wizards of the Coast, now owns Gen Con, literally.)

The new game was called Legend of the Five Rings. (I could date this specifically from that fact if I wanted to, but off the cuff I think it was about ten years ago.) It was modeled on Japanese mythology, and seemed an interesting concept — so I sat in on a demo.

The first thing I noticed was that this game was bigger than Magic. Where Magic involved two opponents facing off, there were about eight or ten people sitting at the table, and we were all going to be playing one big game. I was at a corner of the long table. There was an older man across from me, and a twelve-or-so year old kid to my left (at the end of the table.)

Before things got going I was chatting a bit with the older guy and the kid. I remember the man well — he was grey haired and balding, with a salt & pepper beard and a friendly face. He and the kid clearly knew each other, as the kid was good-humoredly trash talking the man as the game got under way. (I discovered shortly later that the man was his father — it figures, though the age difference did surprise me a bit….)

The way the game worked, you could ally yourself with another player to take on a third (or an opposing alliance, as the case may be). As this was a demo, they were encouraging us to try such maneuvers out to see how they add richness to the game. I was getting a kick out of the kid, so I decided to ally myself with him against his dad. We played along, working out the new rules and enjoying the game, and after a few minutes I started noticing muttering and a few chuckles coming from further down the table. One comment caught my ear — “He’s taking him on!”

Who’s taking who on? What’s the big deal?

Then I looked down. At the convention, your ticket into events and the Great Hall was a badge that hung around your neck. A badge with your name on it. In large capital letters. The man’s badge said, in large staring-me-in-the-face-for-twenty-minutes black print: Gary Gygax.

If you’ve read this far, you are now in one of two categories: people who just cracked a grin (and maybe uttered a “Cool!”), and people who just said to yourself: “Gary Who”?

Gary Gygax is basically the guy who created Dungeons and Dragons. He’s the guy without whom the 30,000 strong convention I was enjoying at that moment would not exist. And here I was quite genially ganging up with his son against him and handing him his ass in a card game.

Normally in these kinds of situations, I end up at a loss for what to say. But I’d been chit-chatting with the guy for about half an hour by this point. We were practically buds. He was a really nice guy, and I’d liked him a lot before I realized who he was beyond “they guy sitting across from me”.

Naturally, I got his autograph. I still have that Gen Con Four-Day Pass, signed by the man himself.

I am saddened to say that that autograph just became a lot more valuable.

Gary passed away yesterday, March 4, 2008, at his home in Lake Geneva. The world has lost a really nice guy — a real gentleman. I’m happy that I had the opportunity to really meet him — far beyond the two second “autograph table” meetings you usually have with celebs at such events.

R.I.P., Gary. We’ll all miss you.

When is a Mac not a Mac?

Monday, March 3rd, 2008

Of the members of my immediate family, the majority of us are Mac people. Of the exceptions, one brother has a Windows machine because he likes games Pretty much all he does on it is play Everquest or online poker. Another brother has used Windows for years because obviously it’s a better computer. <Insert Mac stereotype(s) here. They’re not “real” computers. They’re too expensive. There’s no software for them. They’re no better nor more stable than Windows, just different….> If he ever overhead me talking to my Mac-using brother about some issue we were having, he would laugh and mock the fact that our “amazing computers” were actually having problems.

Recently, however, he broke down and bought an iMac, because his kids are in school now, and the school apparently is all-Mac. Shortly after this (right around Christmas) he and I had a conversation in which I revealed to him the startling fact that, yes, he can buy Microsoft Office for OS X, and that in fact, Yes, he can actually run Windows on the thing if he so chooses. He asked me a lot of questions, and I was happy to answer them.

He has installed Windows XP on the Mac, using Boot Camp — primarily to run Microsoft Money1. Since our conversation at Christmas, he has called me a few times for tech support.

Here’s the ironic part:

Every call has been a question about how to get this or that working in Windows. As far as I can tell the OS X part has been relatively trouble-free, because he hasn’t called me about any of that.

Welcome to the fold, Brother.

1: I will certainly conceded that one — OS X is lacking in really good comprehensive personal finance software. Quicken for Mac doesn’t compare to Quicken for Windows, and MS Money doesn’t exist for OS X.

Ghost of Christmas Past

Wednesday, December 26th, 2007

At the ripe old age of 35, I received for Christmas, for the first time in at least 20 years…

… a genuine bona fide toy.

I am now the proud owner of a real (*ahem*) Sonic Screwdriver.

Magic Science

Tuesday, December 18th, 2007

Jeffrey Harrell has an interesting post up regarding the realistic science of Battlestar Galactica. I haven’t watched the most recent season of BSG (gonna get the DVD though…), but I do like the relative realism of the science, as far as it goes.

Pretty much any time you have a fictional universe in which people are traveling between solar systems in dramatically interesting periods of time, we’re looking at “magic” technology, in the Clarkian sense that “Any sufficiently advanced technology is indistinguishable from magic.” In this sense, we’re really not talking about “realism” so much as “verisimilitude”. It doesn’t follow science, but does a good job of seeming to do so.

For example, when the ships “jump” to another point in space, we’re talking about ginormous amounts of physical matter popping out of existence in one place and (instantly?) reappearing some vast distance away. Nothing in modern science can explain this, but that really doesn’t say in any absolute terms that it is _impossible_ — it’s just impossible within the terms of what we know now. Two thousand years from now when we’ve harnessed wormholes for travel (a la Farscape), and are using captured black holes for power sources (a la Doctor Who), today’s “impossible” things are going to be included in science kits for children.

There are two elements of “magical” tech (at least) that we know about in BSG:

1) They can travel faster than light, as exhibited in their “jump” technology.
2) They have harnessed the power of gravity.

Let’s look at that second one for a moment.

We know that to some extent the people of the 12 colonies have gravity control, as evidenced by the simple (televisually convenient) fact that they walk around normally on board their ships. They’re not scooting around in near-freefall going from handhold to handhold — there is a distinct “up” and “down” on board their spacecraft, which appears to pretty consistently equate to their planetary norm.

I referred to this a moment ago as “televisually convenient” because it makes filming the show a lot easier. Without it, virtually every scene not set on a planet (that is, most every scene) would be a special effects shot. Just about every TV show set in outer space ever made follows that same conceit: Star Trek, BSG, Farscape, Doctor Who, Buck Rodgers, you name it. Artificial gravity. People walking around in space ships that conveniently share the same gravity field as, say, a studio lot in L.A.

So we know why they do it. But if we’re going to examine the show as a scientifically plausible universe, as Jeff attempts to do, then this technological feat cannot be easily dismissed. Artificial gravity is a big deal. These people have harnessed a fundamental law of physics. In the universe as we know it, there is only one thing that produces gravity, and that is the presence of mass. It takes a hunk of matter the size of our entire planet to produce the amount of gravity that we think of as “normal”.

That means that if a space craft has an “earth normal” gravity field allowing people to walk around normally, there are only a few possibilities:

  1. There is an incredibly huge or dense chunk of matter somewhere in the middle of your ship, and all decks are arranged roughly concentrically around it. That of course means that to move, you’re pushing around an almost Earth-size mass. In addition, you either must have a really huge ship, or you’re _still_ manipulating gravity to keep that mass from crushing your ship in on itself. (Note: The actual size of the mass to create an Earth-equivalent gravity field varies with the distance of the decks from that mass, as well as its density). Not very practical on multiple levels, and I know of no show that has used this method.
  2. Your decks are all perpendicular to the movement of the ship, and the ship constantly accelerates at a speed that produces one gravity of force. Not entirely implausible, but it would take a long time to get anywhere, and this system would be highly susceptible to turbulence or unexpected course changes. Again I know of no show that uses this method.
  3. Spin the decks around the center of the ship, and have the crew areas oriented so that “down” is concentric away from the center. A false “gravity” is formed by centripetal force. This has been used occasionally in science fiction, probably most famously in the movie 2001: A Space Odyssey. Plausible, but not commonly used. Note you need a pretty big ring to spin, as a too-small ring will do bad things to the people standing in its “gravity”.
  4. Some sort of heretofore unknown, unexplained, or technobabble-ish “magic” science. That is science so advanced that we 21st century Earthlings can’t explain it with what we understand of physics. Most sci-fi shipboard gravity falls into this category. Battlestar Galactica certainly does.

So… as interesting as it can be to try to examine that show in terms of real science, and as much as the show does coincide with real mathematics (as evidenced by Jeff’s post), we are at some level dealing with “magic” science, and the ability to directly manipulate gravity, alone, has significant consequences for Jeff’s discussion.

He talks about G-forces and the limits they impose on acceleration. If you can manipulate gravity, you can effectively eliminate inertia, and thus G-forces. If I want my ship to accelerate forward at 100 gravities (which would be fatal to a human being), I can impose an artificial gravity field within the ship that pulls people forward at that same 100 gravities, and that would have the effect that the people in the ship don’t even feel the acceleration. Again, this seems common in popular sci-fi. (Actually, if you can readily manipulate gravity, you can use that as propulsion by making your ship “fall” towards its destination!)

I remember reading a book somewhere along the line (perhaps one of the Honor Harrington series) in which a saboteur specifically kills the crew of a ship by rigging the inertial dampeners to cut out at the height of acceleration, thus causing them to be instantly crushed into jelly by massive g-forces.

A fun-but-silly example of this same “magic tech” is the show Doctor Who in the 70s, in which the Doctor (as portrayed by actor Jon Pertwee) drove around in a vintage automobile into which he had installed an inertial dampener. There he is in this old open-top roadster accelerating at incredible speeds and stopping on a dime. I always loved that juxtaposition of old technology with advanced future tech — those kinds of touches are one of the reasons I am still a fan of the old show.

Getting back to Battlestar Galactica — Jeff openly admits that the show deals with “magic” tech, in his references to the ships having “magic engines ” and such. I do like it when writers keep within certain pre-defined bounds, I just think that such verisimilitude becomes really dicey as soon as you introduce any unexplained high tech. Larry Niven wrote an essay at one point about the difficulties of writing science fiction mysteries — if it’s a locked-room murder, for example, how do we know some alien didn’t just “psychic” the guy to death, or whatever? This type of thing became a significant weakness in Star Trek — after a while it seemed that they could solve any problem by whipping up some vaguely-plausible-sounding gadget, or making some sort of never-before attempted deathray out of the deflector array. The show lost a lot of tension when you knew the resolution was just a technobabble miracle away.

The aforementioned Honor Harrington series of books (not TV) by David Weber are another excellent example of verisimilitude in science fiction. Throughout the series, he gives solid explanations of how the technology in his universe works, and doesn’t stray out of the boundaries he sets up for himself. The tech becomes intimately tied into the methodologies of warfare in the series, and he manages to keep the battles interesting and diverse at the same time.

Personally I think any science fiction (or fantasy for that matter) does pretty well with this if they manage to be internally consistent. Set the ground rules, and then you can legitimately do “unreal” thinks so long as you follow your own rules. The worst thing a writer can do is to get the characters into a bind and then get them out of it by pulling out some cure-all gadget at the last moment that has no basis in what came before. The worst example I can think of of this is the end of the movie Cool World (a distinctly fantasy movie in the vein of Roger Rabbit) in which the main (human) character is killed in the climactic scene, but then one of the subsidiary characters turns to another and conveniently mentions that if a human is killed by a cartoon, they become cartoons themselves. Voila! Main character is not only saved, but this solves several problems that he’s been trying to over come for the whole movie. This is mentioned only at the critical moment at the end of the movie, but stated as though it’s something commonly known to anybody — yet if anybody had known it at the beginning, they could have skipped the whole movie by doing it at the beginning.

I think this gets into one of the defining factors of what separates good science fiction from the garbage — respect for the intelligence of the viewer, and a solid standard that things have to make logical sense. Science fiction is largely the art of inventing dramatically interesting “facts”, but maintaining the relationships between things in a way that keeps with reality. Okay, some dude makes a time machine — I can accept that. You don’t have to explain precisely how it works; but the consequences of going back millions of years and stepping on a butterfly had better make sense, or you don’t have a story. In the case of Battlestar Galactica, there are several “magic” aspects of the universe, but the glue that holds them all together is strong characters, and a universe that still makes logical sense after you accept the inclusion of the defined impossibilities.

Edward K., this one’s for you.

Tuesday, December 11th, 2007

Ed ol’ pal, I sw this an immediately thought of you:

A Squirrel in Armor

Now I just need to find a squirrel sailing a little boat. In armor. An armored boat, not the squirrel — that would be silly; if he fell in he’d drown.

Music for a Darkened Room

Tuesday, October 30th, 2007

(Reprinted from last year, with some editing)

I’ve got a lot of music in my ol’ iTunes Library — well approaching 3,000 songs — and in the spirit of Halloween, I have assembled a short playlist of the very, very best creepy songs I’ve ever come across (but you probably haven’t).

The Poor Clares - Resurrected LoverFirst off, we have “Lover’s Last Chance”, by a little-known Celtic group from New Orleans called The Poor Clares. It starts off sounding just a bit cheesy, as the singer goes on about Halloween night and “werewolves a-howlin’”, but it quickly takes a turn for the dark, moving to a haunting ghost story and… well, give it a listen and tell me if it doesn’t give you the creeps.

The album is called Resurrected Lover, and though it may be a bit hard to find, it seems they pop up on eBay and the like from time to time. Get going in time for next year! If you like good Celtic music, one of the singers, Beth Patterson, has released some other albums that are available as well.

Note: The Poor Clares’ rendition isn’t available online that I could find, but another singer’s version is on iTunes. I like the Clares’ version much better, as the haunting background vocals really make the song.

Kate Rusby - HourglassNext off is I Am Stretched On Your Grave, as performed by Kate Rusby.

Creepiest. Song. Evar.

No, really. If Edgar Allan Poe had been a songwriter, this would have topped his greatest hits. It’s a traditional Celtic song (what is it with those Irish makin’ wit’ the creepy, anyway?), and it has been performed by others before, but this rendition really takes the cake, with a minimal rhythmic drive carrying you along down a very dark road. The only thing a bit odd about this song is that it is a woman singing what is lyrically clearly a man’s “role” in the story, but that’s easily ignored. it’s from her album Hourglass. Go get it! (link is above)

Third in the list is yet another Celtic tune (funny, when I started this post I hadn’t realized the common source of these three songs — the sound of them is different enough that they are far from sounding alike!) called “She Moved Thro The Fair”. Finbar Wright - A Tribute to John McCormackThis one is performed by Finbar Wright (former member of Irish Tenors) on his album A Tribute to John McCormack. There are several versions of this song out there, but again, rendition means a lot when looking for the truly creepy song. The interesting thing about this one is that it can sneak up on you. It’s entirely possible to hear this one several times before it suddenly hits you what happens in it — the lyrics are clear but subtle, in a way sure to appeal to fans of ghost stories.

Sting - The Dream of the Blue TurtlesLet us not forget Sting’s “Moon Over Bourbon Street“. A song written by Sting, inspired by Interview With The Vampire. ‘Nuff Said.

Okay, okay, okay I’ve got a bonus song for you. You’ve all heard this one, you just didn’t realize how creepy it is.

First, it’s story time:

A man comes home late one night to find his wife murdered, lying in a spreading pool of her own blood. He actually catches the killer in the act! There is a struggle, during which he clearly sees the man’s face, but the man overpowers him and escapes into the night. The police never catch him.

Years pass. The man never really recovers from his wife’s horrible death, or the thought that he was so close to catching the bastard who did it. That face — those eyes — are seared into his memory.

Late one cold winter evening he is walking at night when he hears faint cries for help in the distance. He follows the voice, and comes to a frozen lake, where someone has broken through a thin patch in the ice. The man runs toward the lake, grabbing a fallen branch along the way that he can use to help the man trapped in the icy waters. He gets to the edge of the ice, and slowly starts to work his way out closer to the man struggling desperately for purchase on the slippery edge of the hole. Suddenly he stops.

He knows that face.

He knows intimately the face of the man in the water. He has seen it exactly once before and will never forget it. After standing there for a moment, watching the man reach out to him from the freezing water, he turns and makes his way back to the shore and drops the branch, then turns and sits down.

..and watches.

Now go listen to Phil Collin’s In the Air Tonight. It will never be the same song again.

Happy Halloween.

Thatsch Funny

Friday, October 5th, 2007

There’s a website out there called Woot.com, and what they do is sell one product a day at a big discount. At midnight, there’s a new product.

The product descriptions are usually pretty humorous — the admen at Woot are clever guys. But today’s description had me laughing. The product? A set of Klipsch speakers. Here is an excerpt — I defy you to go read the whole thing out loud and not laugh….

Scho, I wasch lischening to some muschic lascht Schaturday, schpeschifically the dischco schtylingsch of K.Schee. and the Schunschine Band, and it schounded to me like schomething wasch misching. “Where’sch the bassch?” I aschked myschelf. “Thisch schoundsch like schlop. How am I schupposched to dansch to thisch? I schupposche it’sch time to schpend a little schcratch on schome new schpeakersch.” I had alscho notisched that the schound left a little schomething to be deschired when I wasch watching moviesch.

Unbeknownscht to me, my life wasch about to change. For on that day, I was introdusched to the Klipsch Schynergy EschLXch Scheriesch Schpeakersch.

Schusch schound! Schusch schtyling!

Some how this really tickled my sense of the absurd.